The Gulf oil rig explosion – on the scene photos | Watts Up With That?

This is from Watts Up With That?  A detailed look at what happened at the Deepwater Horizon drilling rig, that we have been hearing so much about lately…

Jimmy Haigh, a geologist by trade, sends along a PDF that is a compilation of on the scene photos taken right after the explosion and in the following two days. I’ve converted it to web format. These were taken by people on the scene during the rescue and firefighting operation. There’s also a narrative, done by a person ‘in the know’. You won’t find this at AP or Reuters.

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Taken shortly after the explosion. Note the mast is still intact, visible through the flames. You may have heard the news in the last week about the Deepwater Horizon drilling rig which caught fire, burned for two days, then sank in 5,000 ft of water in the Gulf of Mexico. \”….

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The rig represents the cutting edge of drilling technology. It is a floating rig, capable of working in up to 10,000 ft water depth. The rig is not moored; It does not use anchors because it would be too costly and too heavy to suspend this mooring load from the floating structure. Rather, a triply-redundant computer system uses satellite positioning to control powerful thrusters that keep the rig on station within a few feet of its intended location, at all times. This is called Dynamic Positioning.

The rig had apparently just finished cementing steel casing in place at depths exceeding 18,000 ft. The next operation was to suspend the well so that the rig could move to its next drilling location, the idea being that a rig would return to this well later in order to complete the work necessary to bring the well into production.

 

(View the rest of the article at The Gulf oil rig explosion – on the scene photos | Watts Up With That?)

 

13 Things that Saved Apollo 13

The Apollo 13 voyage to the Moon and back is probably the most hazardous trip ever…  Through a sheer boat load of technical excellence, and kitbashing, as well as sheer timing and luck, everyone survived…  But here\’s a article that discusses the 13 things that contributed to that successful voyage home.

On the night of April 13th, 1970, when the oxygen tank in Apollo 13's command module exploded, a 27-year-old engineer named Jerry Woodfill sat at his console in the Mission Evaluation Room at Johnson Space Center, monitoring the caution and warning system he helped create for the Apollo spacecraft.
\”It was 9:08 pm, and I looked at the console because it flickered a few times and then I saw a master alarm come on,\” Woodfill said, talking from his office at JSC where he has worked for almost 45 years. \”Initially I thought something was wrong with the alarm system or the instrumentation, but then I heard Jack Swigert in my headset: \”Houston, we've had a problem,\” and then a few moments later, Jim Lovell said the same thing.\”

via 13 Things that Saved Apollo 13 | Universe Today.

Doctor Who TV Episode Air Dates Calendar

Folks,
I have created a Google Calendar, that I am slowly populating with Air Date information (& more) for Doctor Who.
I have populated the 2009 – 2010 schedule, with the Air date information… And a few of the Hartnell episodes (1×01 – 1×02). If you would like to help, please feel free the Google calendar is set to be public / shared…
The Calendar is embedded in the full article… Or you can follow this link.
I know this information is available in a variety of different places, but I have only found it in static web pages or the equivalent.  Not in CSV, iCal, or any other easily manipulated manner..  At least in Google Calendar, you can export it to a different format, or even by using standard webdav calls, check a particular date…
I was partially inspired by the Tin Dog podcasts Doctor Whostrologies…  I\’m just imaging calendar after calendar in his lair full of Doctor Who dates…
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Space Paranoids

Space Paranoids is the game Kevin Flynn made in the movie Tron. And for quite some time now, the viral marketing has been teasing the game out here and there. Up to now, it\’s only been playable at the Flynn\’s Arcade event held at San Diego Comic-Con last year.
But yesterday, the good people at the fictional Encom Corporation released Space Paranoids for everyone to play. If you\’re unfamiliar, you drive a tank and you blow things up. There\’s fifteen levels and it gets to be pretty challenging after a bit. Reloading can be a bitch.
Anyway, you can give it a try if you like. No pressure, but I think it\’s a pretty neat thing.
Space Paranoids

Mac OS X 10.6.4 Build 10F46

World of Apple dishes out information on 10.6.4 Build 10F46….

Apple today gave a select number of developers access to the second build of Mac OS X 10.6.4. Build 10F46 includes a multitude of fixes and just one known issues affecting a font within the operating system.
Mac OS X 10.6.4 build 10F46 weighs in at 573.1MB in its delta form.
Apple first began testing Mac OS X 10.6.4 towards the end of April, a public release is unknown at this point but will most like be in the June timeframe.
Included seed notes below.
Included in this update
Resolves issues copying, renaming, or deleting files on an SMB mounted volume
Resolves pairing issues with Apple remotes
Resolves issues launching Adobe Photoshop and Illustrator CS3
Resolves issues playing in Good Quality mode of DVD Player
Addresses compatibility issues with OpenGL-based applications
Resolves 3D animation, drop frame, or frame lock issues
Addresses drawing issues when editing iPhoto in full screen mode
Resolves erratic trackpad or keyboard issues with USB
Resolves a Cisco VPN connection drop issue
Addressees a Parental Controls issue where users are locked out at designated times by the admin user
Improvements to the reliability of speech and braille in the VoiceOver Utility
Known Issues
You may get an incompatible software error message regarding the HelveticaNeue.dfont
Focus Areas
GraphicsDrivers
SMB
USB
VoiceOver
VPN